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- Path: uunet!zephyr.ens.tek.com!tekred!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12i018: nh-spoilers2 - NetHack spoiler file, ver 5.35, Part02/05
- Message-ID: <6962@tekred.CNA.TEK.COM>
- Date: 7 Feb 91 01:15:45 GMT
- Sender: news@tekred.CNA.TEK.COM
- Lines: 1003
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Paul Waterman <water@wheaton.uucp>
- Posting-number: Volume 12, Issue 18
- Archive-name: nh-spoilers2/Part02
- Supersedes: nh-spoilers: Volume 11, Issue 71-74
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 2 (of 5)."
- # Contents: spoilers.xac
- # Wrapped by billr@saab on Wed Feb 6 15:49:19 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'spoilers.xac' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'spoilers.xac'\"
- else
- echo shar: Extracting \"'spoilers.xac'\" \(55017 characters\)
- sed "s/^X//" >'spoilers.xac' <<'END_OF_FILE'
- X| orc | |
- X| orc mummy | No Corpse, Poison |
- X| orc shaman | |
- X| orc zombie | No Corpse, Poison, Pois Res |
- X| orc-captain | |
- X| Orcus | Fire Res, Fly, No Corpse, No Poly., Poison, |
- X| | See Invis |
- X| owlbear | |
- X| pit fiend | Fire Res, No Corpse, Poison, See Invis |
- X| pit viper | Eggs, No Limbs, Poison, Pois Res, Swim |
- X| plains centaur | |
- X| priest | No Poly. |
- X| priestess | No Poly. |
- X| purple worm | Eggs, No Limbs |
- X| python | Eggs, No Limbs, Poison, Pois Res, Swim |
- X| quantum mechanic | Poison, Teleport |
- X| quasit | Poison, Pois Res, Regen |
- X| queen bee | Fly, No Hands, Poison, Pois Res |
- X| quivering blob | No Eyes, No Limbs, Poison, Pois Res |
- X| rabid rat | No Hands, Poison |
- X| ratwere | No Corpse, No Hands, No Poly., Poison, Regen |
- X| red dragon | Fire Res, Fly, Eggs, No Hands, See Invis, |
- X| | Thick Hide |
- X| red mold | Fire Res, No Eyes, No Limbs, Poison, Pois Res |
- X| red naga | Fire Res, Eggs, No Limbs, Poison, Pois Res, |
- X| | Thick Hide |
- X| red naga hatchling | Fire Res, No Limbs, Poison, Pois Res, Thick Hide |
- X| rock mole | Metalvore, No Hands, Tunnel |
- X| rock piercer | Hide, No Eyes, No Limbs |
- X| rock troll | Regen |
- X| rogue | No Poly. |
- X| rope golem | No Corpse, Poison, Pois Res |
- X| rothe | No Hands |
- X| rust monster | Metalvore, No Hands, Swim |
- X| samurai | No Poly. |
- X| scorpion | Eggs, No Hands, Poison |
- X| sergeant | No Poly. |
- X| sewer rat | No Hands |
- X| shopkeeper | No Poly. |
- X| small mimic | Hide, No Eyes, No Limbs |
- X| snake | Eggs, No Limbs, Poison, Pois Res, Swim |
- X| soldier | No Poly. |
- X| soldier ant | Eggs, No Hands, Poison, Pois Res |
- X| spotted jelly | Acid, Amorph., No Eyes, No Limbs, Stone Res |
- X| stalker | Fly, See Invis |
- X| steam vortex | Fire Res, Fly, No Corpse, No Eyes, No Limbs, |
- X| | Poison, Pois Res |
- X| stone giant | |
- X| stone golem | No Corpse, Poison, Pois Res, Stone Res, |
- X| | Thick Hide |
- X| straw golem | No Corpse, Poison, Pois Res |
- X| succubus | Fire Res, Fly, No Corpse, Poison |
- X| temple priest | No Poly., Shock Res |
- X| temple priestess | No Poly., Shock Res |
- X| tengu | Poison, Pois Res, Teleport, Tel Cont |
- X| tiger | No Hands |
- X| titan | Fly |
- X| titanothere | No Hands, Thick Hide |
- X| tourist | No Poly. |
- X| trapper | Hide, No Eyes, No Limbs |
- X| troll | Regen |
- X| umber hulk | Tunnel |
- X| unarmored soldier | No Poly. |
- X| Uruk-hai | |
- X| valkyrie | Cold Res, No Poly. |
- X| vampire | Fly, Poison, Regen |
- X| vampire bat | Fly, No Hands, Poison, Regen |
- X| vampire lord | Fly, Poison, Regen |
- X| violet fungus | No Eyes, No Limbs, Poison, Pois Res |
- X| Vlad the Impaler | Fly, No Corpse, No Poly., Poison, Regen |
- X| vrock | Fire Res, No Corpse, Poison |
- X| warg | No Hands |
- X| water demon | Fire Res, No Corpse, Poison, Swim |
- X| water elemental | No Corpse, No Eyes, No Limbs, Poison, Pois Res, |
- X| | Swim |
- X| water moccasin | Eggs, No Limbs, Poison, Pois Res, Swim |
- X| water nymph | Swim, Teleport |
- X| water troll | Regen, Swim |
- X| werejackal | No Poly., Poison, Regen |
- X| wererat | No Poly., Poison, Regen |
- X| werewolf | No Poly., Poison, Regen |
- X| white dragon | Cold Res, Fly, Eggs, No Hands, See Invis, |
- X| | Thick Hide |
- X| white unicorn | No Hands, Poison, Pois Res |
- X| winter wolf | Cold Res, No Hands |
- X| wizard | No Poly. |
- X| Wizard of Yendor | Fire Res, Fly, No Poly., Poison, Pois Res, |
- X| | Regen, See Invis, Teleport, Tel Cont |
- X| wolf | No Hands |
- X| wolfwere | No Corpse, No Hands, No Poly., Poison, Regen |
- X| wood golem | No Corpse, Poison, Pois Res, Thick Hide |
- X| wood nymph | Teleport |
- X| Woodland-elf | Sleep Res |
- X| wraith | Fly, Poison, Pois Res |
- X| wumpus | No Hands |
- X| xan | Fly, No Hands, Poison, Pois Res |
- X| xorn | Cold Res, Fire Res, Phase, Stone Res, Thick Hide |
- X| Yeenoghu | Fire Res, Fly, No Corpse, No Poly., Poison, |
- X| | See Invis |
- X| yellow dragon | Acid, Fly, Eggs, No Hands, See Invis, Stone Res, |
- X| | Thick Hide |
- X| yellow light | Fly, No Limbs |
- X| yellow mold | No Eyes, No Limbs, Poison, Pois Res |
- X| yeti | Cold Res |
- X| zruty | |
- X------------------------------------------------------------------------------
- X
- XFollowing is a description of the various intrinsics listed in the monster
- Xinformation section above. Note that not all possible intrinsic flags for
- Xeach monster were listed, as we consider some of them to be unimportant to
- Xplay of the game. If an intinsic is preceded with an asterisk (*) here, the
- Xcorpse of any monster with that intrinsic can confer an intrisic to a player
- Xif eaten. See the DEAD MONSTERS section for more information about corpses
- Xconferring intrinsics.
- X
- X Intrinsic Description
- X --------- -----------
- X*Acidic - Monster corpse is acidic when eaten
- X Amorph. - Monster is amorphous and can flow under doors
- X Domestic - Monster can be tamed by throwing food at it
- X*Cold Res - Monster is cold resistant
- X*Disin Res - Monster is resistant to disintegration
- X*Fire Res - Monster is fire resistant
- X Fly - Monster can fly or float in the air
- X Hides - Monster can hide under objects
- X Lay Eggs - Monster can lay eggs
- X Metalvore - Monster is "metallivorous," and will eat all metal encountered
- X No Corpse - Monster will never leave a corpse when killed
- X No Eyes - Monster has no eyes to gaze into or blind
- X No Hands - Monster has no hands to pick things or manipulate objects
- X No Limbs - Monster has no limbs (arms or legs)
- X No Poly. - Player cannot polymorph into this type of monster
- X Phase - Monster can "phase" (i.e. walk through walls, doors, etc.)
- X Poisonous - Monster corpse is poisonous if eaten
- X*Pois Res - Monster is poison resistant
- X Regen - Monster regenerates hit points each round
- X See Invis - Monster can see invisible creatures
- X*Shock Res - Monster is resistant to electrical attacks
- X*Sleep Res - Monster is sleep resistant
- X Stone Res - Monster cannot be turned to stone
- X Swim - Monster can swim through water (moats, etc.)
- X*Teleport - Monster can teleport
- X*Tel Cont - Monster controls where it teleports to
- X Thick Hide - Monster has thick hide (kicking attacks do no damage to it)
- X Tunnel - Monster can tunnel through rock
- X
- X------------------------------------------------------------------------------
- XPETS:
- X
- XPets are one of the most useful things in the dungeons and so should be
- Xtreated as such. Here are a few useful hints regarding pets:
- X
- XThey will eat only what they need in order to survive and will leave food
- Xrations alone unless they are very hungry or you throw them one.
- X
- XPets will become violent if they are too hungry-or if you leave them on a
- Xlevel, go down the stairs and them come back later.
- X
- XYou can actually chat to your pet to gain knowledge about how hungry they are.
- X
- X"You feel worried about your Dog/Cat" means that your pet is starving. "You
- Xhave a sad feeling for a moment" means that your pet has snuffed it. "You hear
- Xnoises in the distance" means that your pet is in battle.
- X
- XKittens change into housecats and then large cats, whereas little dogs become
- Xdogs then large dogs.
- X
- XWatch out when you are confused, blind, etc. You do not want to accidentally
- Xkill your pet.
- X
- XThe minute you eat a pet, every non-tame, non-peaceful monster that is on the
- Xlevel will head for you with blood in its eye(s). That is, you gain an
- Xintrinsic: Aggravate monster
- X
- XWhat monsters your pets will attack is directly dependent on the level of the
- Xpet and the level of the monster. Pets will not attack monsters more powerful
- Xthan them. The one exception is if you have on a ring of conflict. If so,
- Xyour pets will attack anything. (Ever seen a minotaur make doggie pancake?
- XMoral: keep your ring of conflict off if you're near a big nasty.)
- X
- XIf you think your pet is a bit wimpy, use a wand of polymorph on him. If this
- Xmakes him wimpier, don't blame us - try again!
- X
- XA scroll of taming can create more pets for you, but having devils as pets
- Xcan be a minor problem (although not as much of a problem in current
- Xversions).
- X
- XIf you meet a wild pet, the best bet is to throw food at it - anything you
- Xcould eat. Tripe is wonderful, but don't bother throwing rotted corpses.
- X
- XYou can even tame pets with names given by other people, i.e. bones levels.
- X
- XA leash will allow you to keep the animal with you at all times (even if you
- Xget teleported or go through a trap door), but also tends to make him get in
- Xyour way more often.
- X
- XA whistle will attract your pet to you when applied. Even better, a magic
- Xwhistle will teleport your pet to your side when applied. Very useful when
- Xgoing up or down levels with your pet.
- X
- XPets will not pick up cursed objects or even cross over them, which will help
- Xyou to avoid these items. However, keep in mind that you may have to clear
- Xcursed items from halls if you want your pet to follow you, and that if you
- Xthrow a food item (especially tripe) on a cursed item, your pet will be
- Xtrained to step on cursed items in the future. A warning, dead-end corridors
- Xcan be very bad if there is a cursed item in the exit and the pet is between
- Xyou and the cursed item (this can happen if your pet kills a creature that
- Xwas carrying a cursed item).
- X
- X------------------------------------------------------------------------------
- XPRAYING:
- X
- XPraying can get you out of a lot of jams in the game of nethack, if your god
- Xis pleased with you. On the other hand, if the gods are angry at you, you can
- Xget into an awful lot of trouble.
- X
- XIf your deity is pleased with you, chances are that your worst problem will be
- Xfixed, although all of your problems could be fixed, or none of them might be
- Xfixed (this is dependent on your luck). The following are problems that your
- Xdeity might fix, from worst (in the deities eyes, not necessarily yours!) to
- Xleast:
- X 1. You are turning to stone.
- X 2. You are being strangled (by an amulet of strangulation).
- X 3. You are sick.
- X 4. You are starving.
- X 5. Your hp are below 5, or your hp are below 1/7 of max.
- X 6. You have lycanthropy.
- X 7. You are stuck in a wall.
- X 8. You are wearing a cursed item which levitates you.
- X 9. You are wearing a cursed blindfold.
- X 10. You are being punished.
- X 11. You have a cursed loadstone or cursed luckstone.
- X 12. You are wielding/wearing a cursed weapon/armor.
- X 13. You are blind.
- X 14. You are hungry.
- X 15. You are poisoned.
- X 16. You have wounded legs.
- X 17. You are stunned.
- X 18. You are confused.
- X 19. You are hallucinating.
- X
- X------------------------------------------------------------------------------
- XREMOVING CURSES:
- X
- XThere are several ways to uncurse cursed items - and several other ways
- Xto get rid of cursed items:
- X
- X 1: Dipping in fountains will eventually remove the curse from stuff - "The
- X water glows for a moment" indicates that your item has been uncursed.
- X You can dip items even if you are wearing them.
- X
- X 2: Reading a scroll of remove curse will remove the curse from stuff you
- X are wearing. If the scroll of remove curse is blessed, everything in
- X your pack will be uncursed.
- X
- X 3: If you have good relations with your god, your god will uncurse things
- X you are wearing, and occasionally will remove the curse from items in
- X your pack. This will happen when you pray.
- X
- X 4: Reading an uncursed scroll of enchant armor/weapon will remove the curse
- X from the armor/weapon that gets enchanted.
- X
- X 5: Dipping cursed items in holy water will uncurse them.
- X
- X 6: A wand of cancellation will remove the curse from all items in your pack
- X if you zap yourself with it. Note, however, that it will also remove all
- X enchantments and names (i.e. Stormbringer) on all items in your pack.
- X
- X 7: Try having a monster steal your cursed items. Nymphs will steal cursed
- X armor and weapons. Be sure that you have dropped everything else,
- X however, before trying this. Succubi/incubi will also remove cursed armor
- X sometimes.
- X
- X 8: An uncursed or blessed scroll of destroy armor can be used to destroy
- X cursed armor. Be sure to take off all your other armor before reading the
- X scroll.
- X
- X 9: Polymorphing yourself into a monster that can't wear armor or use a
- X weapon will cause you to fall out of your armor (or it may destroy your
- X armor altogether) and/or drop your weapon.
- X
- X10: For those that enjoy risks, rarely, VERY rarely, a magic trap will inform
- X you that 'You feel that someone is helping you'.
- X
- X------------------------------------------------------------------------------
- XROBBING SHOPS:
- X
- XHere we have outlined a few of the standard ways of robbing a shop. Some of
- Xthem let you get away with it scott-free. Others will send the keystone kops
- Xafter you. Some will even allow you to keep robbing the shop and selling the
- Xstuff back to the shopkeeper until you have all his money! Experiment with
- Xthese and have fun!
- X
- XFor reference, in all the diagrams, @ = shopkeeper, X = you (for clarity),
- Xf = cat (or whatever pet you may have), and P = pile of goodies (also for
- Xclarity).
- X
- XMethod One: Pile everything in the shop up and teleport it out with a wand of
- Xteleport. This scatters it on the level for you to find.
- X
- X Enter the shop... Make a pile... Poof!
- X ------------- ------------- -------------
- X |!!$%%[))...|# |...........|# |.........@.|#
- X |$+$$(![[.@.X# |P....f....@-# |...........-#
- X |+$%]**!$...|f### |.X.........|#### |.X...f.....|####
- X ------------- ------------- -------------
- X
- XMethod Two: Dig a hole in the wall with a wand of digging or any other handy
- Xmethod of digging, and then kick the stuff out. Two notes, here: 1) kicking
- Xpotions, eggs, or other fragile items will destroy them. 2) You cannot just
- Xkick an item out of the shop - if you do so, the shopkeeper will charge you
- Xfor it. You have to be outside the shop (i.e., in the wall) while you're
- Xkicking it out of the shop.
- X
- X Get positioned... Dig... # Make a pile... (not potions!)
- X ------------- ----------.-- ----------X--
- X |!!$%%[))...|# |!!$%%[))...|# |!!.f......P|#
- X |$+$$(![[.@.-# |$+$$(![[.@..f |.....!....@.#
- X |+$%]**!$...|Xf## |+$%]**!$...|X### |......!....|####
- X ------------- ------------- -------------
- X
- X Kick... # You're rich!
- X ----------X-- ----------.--
- X |!!.........|# |!!........f|#
- X |.....!....@P# |.....!.....X#
- X |......!f...|#### |......!..@.|####
- X ------------- -------------
- X
- XMethod Three: Polymorph the shopkeeper into something easier to handle (with
- Xa wand of polymorph) and then kill him/her. Of course, once the shopkeeper's
- Xgone, you can take what you like, including his or her gold!
- X
- X Enter the shop... Polymorph... Kill shopkeeper!
- X ------------- ------------- -------------
- X |!!$%%[))...|# |!!$%%[))f..|# |!!$%%[)f...|#
- X |$+$$(![[.@.X# |$+$$(![[..s-# |$+$$(![[...-#
- X |+$%]**!$...|f### |+$%]**!$.X.|#### |+$%]**!$.X.|####
- X ------------- ------------- -------------
- X
- XMethod Four: If you do not happen to have any props(wands, etc), and have a
- Xration (especially tripe) or two, then this method is for you. It is also the
- Xmost common: train your pet. Basically, if your pet drops an item right in
- Xfront of the door to the shop, you can pick it up for free. Throw him food,
- Xand he'll keep on doing it!
- X
- X Throw pet food and
- X Let pet in shop... It brings item... take item - it is free!
- X ------------- ------------- -------------
- X |!!$%%[))*..|# |!!$%%[))...|# |!!$%%[))...|#
- X |$+$$(![[]f.X# |$+$$(![[]f*X# |$+$$(![[].X-#
- X |+$%]**!$(.@|### |+$%]**!$(.@|### |+$%]**!$(f@|###
- X ------------- ------------- -------------
- X
- XMethod Five: Teleport out. Grab everything in the shop and then teleport the
- Xheck out of there. This is especially effective if you have teleport control
- Xand know where the stairway is. It's even better if you have your pet on a
- Xleash, or a magic whistle, so you don't have to worry about leaving your pet
- Xbehind. But note - the Kops *and* the shopkeeper will be after you.
- X
- X Enter the shop... Grab everything... Poof!
- X ------------- ------------- -------------
- X |!!$%%[))...|# |...........|# |.........@.|#
- X |$+$$(![[.@.X# |.....f....@-# |...........-#
- X |+$%]**!$...|f### |.X.........|#### |.....f.....|####
- X ------------- ------------- -------------
- X
- XMethod Six: Push a rock into the shop, then use the rock to block the door.
- XOnce the door is blocked, rip off everything in the shop and then teleport
- Xout. Although the Kops will be after you, you won't have to deal with a
- Xpissed off shopkeeper.
- X
- X Push in a rock... Keep on going... Push it back...
- X ------------- ------------- -------------
- X |!!$%%[))..@| |!!$%%[))..@| |!!$%%[)).@.|
- X |$+$$(![[...-'Xf# |$+$$(![[.'X-f### |$+$$(![[..X'f###
- X |+$%]**!$...| |+$%]**!$...| |+$%]**!$...|
- X ------------- ------------- -------------
- X
- X Grab everything... Poof!
- X ------------- -------------
- X |...........| |...........|
- X |..........@'f### |..........@'####
- X |.X.........| |...........|
- X ------------- -------------
- X
- X------------------------------------------------------------------------------
- XSINK EFFECTS:
- X
- XThere are basically three things that you can do with a sink. You can kick it
- X(which is detailed under KICKING), you can quaff from it, or you can drop a
- Xring down it.
- X
- XQuaffing from sink (chance is out of 20):
- X
- XChance Effect
- X------ ------
- X 6 You take a sip of [cold/warm/hot] water. (No effect)
- X 1 You take a sip of very cold water. (No effect)
- X 1 You take a sip of very warm water. (No effect)
- X 1 You take a sip of scalding hot water. (Lose 1-6 hp unless...)
- X It seems quite tasty. (if fire resistant)
- X 1 Eek! There's a sewer rat in the sink! (Creates sewer rat)
- X Eek! There's something squirmy in the sink! (If blind)
- X The sink seems quite dirty. (If sewer rats are genocided)
- X 1 The sink emits a stream of [color] water. (As potion of same color)
- X The sink emits some odd liquid.
- X 1 You find a ring in the sink! (If no ring found yet in this sink)
- X Some dirty water backs up in the drain. (If ring already found in sink)
- X 1 The pipes break! Water spurts out! (Turns sink into fountain)
- X 1 The water moves as though of its own will! (Creates water elemental)
- X But it quiets down. (If water elementals are genocided)
- X 1 Yuk, this water tastes awful. (Adds experience)
- X 1 Gaggg... this tastes like sewage! You vomit. (Lose nutrition)
- X 1 This water contains toxic wastes! You undergo a freakish metamorphosis!
- X (Polymorphs you)
- X 1 You hear clanking from the pipes.... (Nothing happens)
- X 1 You hear snatches of song from among the sewers... (Nothing happens)
- X 1 A murky hand reaches up out of the drain. (Only if hallucinating)
- X
- XDropping a ring (Note - approximately 95% chance of losing ring):
- X
- XDrop this ring in sink to get this effect...
- X---------------------- ---------------------
- XAdornment The Faucets flash brightly for a moment.
- XAggravate Monster* Several Flies buzz Angrily from the sink
- XCold Resistance The cold faucet flashes brightly for a moment.
- XConflict* You here loud noises coming from the drain
- XHeat Resistance Hot Faucet flashes brightly
- XHunger Eats all items in the sink.
- XIncrease Damage* The Waters force seems greater,smaller(cursed).
- XInvisibility You don't see Anything happening
- XLevitation* The sink quivers upward for a moment.
- XPoison Resistance* You smell rotten Slime Mold (fruit)
- XPolymorph Momentarily look like a fountain
- XPolymorph Control Momentarily looks like a regularly erupting geyser
- XProtection Ring glows silver,black(cursed).
- XProt frm Shape Changers The sink Looks Nothing like a fountain
- XRegeneration The ring(sink?) looks as good as new
- XSearching* You thought you lost your ring down the sink,
- X but there it is!(You won't lose it!)
- XSee Invisible You see some air in the sink
- XShock Resistance* Static Electricity (surrounds the sink?)
- XStealth The sink seems to blend into the floor for a moment
- XStrength* Waters flow seems stronger,weaker(-Str)
- XTeleport Disappears Momentarily
- XTeleport Control The sink looks like it is being beamed aboard somewhere.
- XWarning Glows White(some color)
- X
- X* These rings can be identified w/o benefit of eyesight
- X
- X------------------------------------------------------------------------------
- XSPECIAL LEVELS:
- X
- XNethack has several "special levels." The actual level of each of these
- Xvaries from game to game, so we can't tell you what level to look for each on,
- Xbut we can give you a description of each so that you recognize what you're
- Xrunning into.
- X
- XBig Level: Basically, this level is exactly what the name implies. The
- Xentire level is one big room. This is a bad level to have aggravate monster
- Xon, and a ring of conflict is really handy here. Here's an example:
- X
- X--------------------------------------------------------------------------
- X|.....d...)...................o...ooo....................................|
- X|..............................o.o.oo....................................|
- X|...............................oo...........Z...........................|
- X|........................................w<.............oo...............|
- X|.......................................................o................|
- X|..............................................P............a............|
- X|.........................i......................f.......................|
- X|?.......................................................................|
- X|.....[..................................................................|
- X|......................!...a................[.............q..............|
- X|...........................a............................................|
- X|...........................aa...........................................|
- X|......................................%.............................T...|
- X|.................................>......................................|
- X|..................................$.......f.............................|
- X--------------------------------------------------------------------------
- X
- XCastle/Stronghold Level: see section CASTLE LEVEL
- X
- XMedusa Level: Of all the creatures of Greek mythology, the gorgons -------
- Xwere among the most powerful. One of these was the medusa, whose |.``..|
- Xvisage was so terrible to behold that one look at her countenance -...`.|
- Xwould turn any living creature instantly to stone. She was finally |...`.|
- Xslain by Perseus with the use of a reflective shield given him by |.@..`|
- XAthena. It is rumored that the only two ways to kill a medusa are -------
- Xto fight her without gazing upon her, or to reflect her terrible
- Xgaze back upon her, so that she, looking upon her own reflection, should turn
- Xto stone. The medusa is raised back to life in nethack, so beware of the
- Xlevel upon which she resides. You will know you are there when you begin to
- Xsee an inordinately large number of statues, find no other life upon the
- Xlevel, and hear nothing but silence. A sample room in which the medusa
- Xmight reside is above at right.
- X
- XOracle of Delphi: The Oracle of Delphi was reknowned in ancient -|-@--
- Xtimes for her ability to tell the future with admirable accuracy. |.```|
- XFor instance, a great king once came to the Oracle and asked if he |....|
- Xshould send his armies against the armies of another nation. The |..{.|
- XOracle told him, "I tell you truly. If you do so, you will destroy ------
- Xa mighty army." Enheartened, he attacked, and sure enough, a mighty
- Xarmy was destroyed - his own! The Oracle in nethack will give you minor or
- Xmajor consultations. Minor ones are cheap, and are the same as a fortune
- Xcookie. Major ones are expensive, but can give some good clues. The oracle
- Xroom will have the oracle sitting in a niche in the wall, with statues of
- Xmountain, plain, and forest centaurs in front of her, and a fountain in the
- Xroom. An example is shown above at right.
- X
- XRogue Level: Rogue was one of the first of the hack and slash games. Hack,
- XNethack, UltraRogue, Moria, UMoria, Larn, Omega, and undoubtedly many more,
- Xwere all based on the idea started by rogue. Now, rogue, like early versions
- Xof hack, had a very distinctive look. There were always nine rooms on each
- Xlevel, and each wall of each room never had more than one doorway. In memory
- Xof rogue, the nethack engineers have added a "rogue level," that looks very
- Xmuch like the original rogue game, and the game will tell you that it seems
- Xlike you've been on that level before. Here's an example of one:
- X
- X ----- -------------------- ---------------------
- X | +##########+ | | |
- X | | | +#######+ |
- X | | -------------------- | > |
- X ----- | |
- X ----------------+----
- X #
- X ####
- X ---------------- ---------+-------
- X | | ###########+ |
- X | +############################## | |
- X ---------------- ######## | |
- X # -----------------
- X # #######
- X # --------------+---
- X------------------------ -------------+---#####+ |
- X| |########+ +# | |
- X| +# | | | < |
- X------------------------ ----------------- ------------------
- X
- XTower Levels: The three tower levels are the three levels that probably
- Xgenerate more confusion that the entire rest of the game combined (a little
- Xhyperbole, but not a lot). Basically, the tower levels are three consecutive
- Xmaze levels in hell. In the center of each of these maze levels is the a
- Xsection of the tower proper. The tower can only be entered from the lowest
- Xlevel, and there's no exit at the top. Inside the tower are many riches, and
- Xvampires galore. On the top level of the tower, you'll find Vlad the Impaler,
- Xmaster of the tower. (Oh, did I forget to mention that he's also a Vampire
- XLord?) Below is an example of the three tower sections. Put each of them in
- Xthe center of a maze level, and you've got a tower level!
- X
- X------------------- ------------------- -------------------
- X| | L | | M | | U
- X| --- --- --- | o | --- --- --- | i | --- --- --- | p
- X| | | | | | | | w | | | | | | | | d | | | | | | | | p
- X| --------------- | e | --------------- | d | --------------- | e
- X| | | | | | r | | | | | | l | | . . | | r
- X| --| |-- - | --| ------.---- - e | ---+----| |---- -
- X| | + L | | | <| | | \ | .>| L
- X| --| |-- | e | -------- |----- - L | ---+----| |---- | e
- X| | |< | | | v | | |> . | | | e | | . . | | v
- X| --------------- | e | --------------- | v | --------------- | e
- X| | | | | | | | l | | | | | | | | e | | | | | | | | l
- X| --- --- --- | | --- --- --- | l | --- --- --- |
- X| | | | | |
- X------------------- ------------------- -------------------
- X
- XWizard Level: The wizard level is (you guessed it) where the }}}}}}}
- XWizard of Yendor lives. He has a little room in the middle of }}---}}
- Xan otherwise normal maze level. Now, the trick is that this }--^--}
- Xlittle room looks just like the little rooms that are on about }|^^^|}
- Xhalf of the maze levels. Only one of them holds the Wizard of }--^--}
- XYendor, and the real Amulet of Yendor, though, so don't be }}---}}
- Xfooled. The best way to tell where you are in relation to the }}}}}}}
- XWizard is to put on a blindfold and apply a mirror to yourself
- X(use '.' for direction). After a few tries, this will tell you whether the
- Xwizard is above you, below you, or very close. When you're on the same level,
- Xtrek in towards the middle, get past the moat, break into his home, and take
- Xthe Amulet! An example of the Wizard's room is above at right. Incidentally,
- Xthe traps are squeaky boards which will instantly wake up the Wizard.
- X
- X------------------------------------------------------------------------------
- XSPECIAL ROOMS:
- X
- XThere are many varied and interesting rooms to explore in nethack. Besides
- Xyour standard room with the possibility of randomly generated items, traps,
- Xmonsters, etc., there are several special room types that can be found within
- Xthe dungeon. These are listed below:
- X
- XBeehives: Beehives are (you guessed it) rooms completely filled with -------
- Xkiller bees. There are usually one or more queen bees in one as |.aaaa|
- Xwell. Beehives can be quite nasty for the inexperienced character, -.aaaa|
- Xbut if you can manage to kill them off, run around picking up the |.aaaa|
- Xroyal jelly that will be left behind. Eat it, and hey presto - |.aaaa|
- Xinstant strength! -------
- X
- XBarracks: The barracks are a room type that will usually only show -------
- Xup on lower levels due to the fact that it will kill of all but the |.@@@@|
- Xmost powerful characters. Barracks are rooms filled with soldiers. -.@@@@|
- XBe careful not to blow a whistle or play a bugle on the level if you |.@@@@|
- Xdon't want to face them. Soldiers will always wake up for a whistle |.@@@@|
- Xor a bugle, and come to investigate what woke them! -------
- X
- XDavid's Treasure Zoo: David's Treasure Zoo is a room totally filled -------
- Xwith random monsters of all types and sizes. This room can be quite |.DooQ|
- Xdeadly, but each monster in the room will carry a sizeable sum of -.aggh|
- Xgold, so if you can kill off all of them, you'll probably end up |.dCkq|
- Xquite rich. Wands and other ray type weapons, rings of conflict, the |.qoGc|
- Xability to teleport out if you have to can be quite handy here, as in -------
- Xany room filled with monsters.
- X
- XGraveyards: If you have a character with a bad AC, you'd better pray -------
- Xthat you don't run into one of these. Graveyards are rooms filled |W WZV|
- Xwith nasty undead creatures - wraiths and vampires that will drain -ZZSWS|
- Xyour levels away, and zombies and skeletons and ghosts. (Note that |VSW V|
- Xghosts in a graveyard are randomly generated, although they may take |WWZZ |
- Xnames from the high score file. Thus, they won't leave ghost -------
- Xstacks.) If you have a character with a good AC, these can be quite
- Xa boost: Kill off all the wraiths and eat the corpses to go up many levels!
- X
- XShops: Shops can be an adventurer's best friend. Note that I said -------
- Xshops, not shopkeepers - shopkeepers can be an adventurer's worst |@??!!|
- Xnightmare. Shops come in all sizes and types. There are shops that -.%[))|
- Xsell everything, and shops that specialize in an item type (wands, |.[!%(|
- Xfor instance). Shopkeepers always carry a key and a lot of gold, and |.!?/=|
- Xthey guard their wares jealously. Check out the section on ROBBING -------
- XSHOPS for more information on how to rob shopkeepers blind.
- X
- XTemples: A temple is a room that is dedicated to a particular deity. -------
- XTemples invariably contain an altar to that deity in the center of |.....|
- Xthe room, and a priest(ess) of that deity nearby. You can give an -..@..|
- Xoffering to the deity by #chatting to the priest(ess), and will |.._..|
- Xperhaps have a blessing bestowed upon you. You'll know you're |.....|
- Xentering a temple when you get a message along the lines of "Pilgrim, -------
- Xyou enter a holy place."
- X
- XThrone Rooms: A throne room is a room filled with monsters. The -------
- Xmajor difference between this room and David's Treasure Zoo is that |.kodk|
- Xthrone rooms have a throne in them. Sitting on this throne can -.ooG\|
- Xproduce all sort of interesting effects, and gold can be gotten (if |.dkgh|
- Xyou're lucky) by kicking the throne. See the THRONE EFFECTS and |.qCoc|
- XKICKING sections for more information about thrones. -------
- X
- XVaults: Vaults are scattered about the various levels, and can never ----
- Xbe entered except by digging, teleporting, or walking through walls |$$|
- X(they have no doors). Most levels with one of these two by two rooms |$$|
- Xfilled with gold will also have a closet with a single use teleport ----
- Xtrap in it. That teleport trap will teleport you into the vault
- X(just be sure you have a way to get out). Oh, and remember - Croesus was the
- Xking who commissioned the vaults, and all of the vault guards know him.
- X
- X------------------------------------------------------------------------------
- XSTARTING CHARACTERS:
- X
- XBarbarian: poison resistance, lots of strength, dex, con - mind of a slug.
- X Starts off with a Two-Handed Sword. Chaotic at the start.
- X
- XValkyrie: cold resistance, good overall fighting stats, longsword and +3
- X shield. Chaotic at the beginning.
- X
- XSamurai: fast, skilled at kicking, essentially Lawful version of Valkyrie,
- X otherwise (but no cold resistance). Starts out with katana and
- X some shurikens, not to mention some fortune cookies.
- X
- XCaveman: Good Strength and Constitution, other stats are bad. Play
- X barbarians instead of these. Starts out with a bow, arrows and a
- X club though. Believe it or not, he is Lawful.
- X
- XKnight: Not so good stats - starts with long sword, has high Wi and Ch.
- X Starts off with some armor though. Of course he is Lawful.
- X
- XHealer: Wimpy fighting stats, poison resistance, gets a stethoscope to
- X start with (extremely useful). Gets extra healing potions to
- X start with (Hint: save until you find holy water if you can).
- X Also starts out with a spellbook of healing and one of extra
- X healing as well and a scalpel as a weapon. A Lawful person.
- X
- XWizard: Wimpy fighting stats,starts with spellbooks, two rings, athame
- X and gets a cloak of magic resistance (vital at deep levels).
- X The Intelligence is good as to be expected for a Wizard. In the
- X beginning he is Neutral.
- X
- XElf: Generally OK stats - resists sleep, sees invisible, is fast,
- X has automatic searching. This character is also Lawful.
- X
- XArchaeologist: Similar stats as Wizard, starts with tinning kit (vital), bag,
- X knows all gems at first sight. Is fast and stealthy. Is the
- X exact duplicate of Indiana Jones with the fedora hat and the
- X bullwhip. Definitely a Lawful type.
- X
- XPriest: Knows blessed/cursed state of all items. Poor fighting stats -
- X major stat is Wisdom. Starts out with four holy water potions,
- X and has extra kicking abilities. Also starts with two spellbooks
- X and a mace which can bash open chests. Starts Neutral.
- X
- XRogue: Good Dexterity, otherwise not particularly good stats. Gets
- X Stealth to start with. This character is Chaotic.
- X
- XTourist: This is a fun one to play. Starts out with darts, loads of money,
- X 4 magic mapping scrolls, some healing potions, a credit card and
- X the flash camera. Generally quite weak to start off with but
- X the camera is useful for blinding the enemy and the card to open
- X doors, chests, etc. This is a Neutral character.
- X
- X------------------------------------------------------------------------------
- XSTATS:
- X
- XStr (Strength): Affects the damage you do and more to the point how much
- X stuff you can pick up. You need a Str of 6 minimum to cast spells. To
- X increase this stat, eat royal jelly, giant corpses, or wear gauntlets
- X of power.
- X
- XDex (Dexterity): Affects the speed of your attacks and the how likely you
- X are to hit. Affects use of harp. To increase, use gauntlets of dexterity.
- X
- XCon (Constitution): High constitution gives you extra hit points whenever you
- X go up a level.
- X
- XChr (Charisma): Affects the prices a shopkeeper will give you in a shops, and
- X adds to the chance of success with a succubus/incubus. You can increase
- X this with a ring of adornment.
- X
- XWis (Wisdom): This is what is taken into account when you pray to your god
- X and the chance of getting something from a pilgrim. Increase this with a helm
- X of brilliance.
- X
- XInt (Intelligence): Helps to determine whether you can transcribe a spell or,
- X more to the point, the chance that you'll be able to cast it. This is also
- X increased with a helm of brilliance.
- X
- X------------------------------------------------------------------------------
- XSURVIVAL:
- X
- XIf you are low on hit points, or are worried about the zoo that you just
- Xstumbled across while blind and confused, there are two primary methods to
- Xsurvive beyond running away: engraving Elbereth and a scroll of scare
- Xmonster. As an interesting note, if you happen to get the message "This
- Xwater gives you bad breath," you will scare monsters near you away (due to
- Xyour awful halitosis).
- X
- XEngraving Elbereth:
- X
- XIf you engrave "Elbereth" in the dust and keep standing on it, most monsters
- Xwill not attack you. Note that humans, elves, soldiers, shopkeeper, etc. (in
- Xshort, all @'s) will not regard Elbereth, and other monsters may throw things
- Xat you. Dragons can also still use their breath weapons against you. If you
- Xswing at them or throw things at them you will scuff out the engraving,
- Xallowing them to attack. Also, in most cases the writing will eventually
- Xfade out. How long it takes to fade or scuff is dependent on what you used
- Xto engrave. Your fingers will do, but not for long. A weapon is really good,
- Xbut you tend to dull blades that way (athames will not dull from engraving).
- XSome wands, magic markers, and other objects can also be used to engrave,
- Xalthough it will take a charge to do so (wands of fire or digging are excellent
- Xfor engraving, for instance). The trick here is to levitate, which will
- Xprevent you from scuffing the writing.
- X
- XScare monster:
- X
- XMonsters (this does not include humans) will not cross a scroll of scare
- Xmonster. Thus, you can stand on it, and they will not attack you (similar to
- XElbereth), or you could drop it in a doorway, and the monsters would not come
- Xthrough (good way to cork the bottleneck of a zoo).
- X
- XEvery time you drop/pick up a scroll of scare monster it moves toward a cursed
- Xstate. Drop a blessed scroll, pick it up it is uncursed. Drop that uncursed
- Xscroll, pick it up it is cursed. Drop that cursed scroll, pick it up it turns
- Xto dust. (Incidentally, placing a scroll of scare monster in a chest and then
- Xpicking it up later will not change its status.) Thus, if you pick up a
- Xscroll that turns to dust, it is a worn out scare monster scroll. One neat
- Xtrick is to keep blessing the scroll after you use it, so that you can use it
- Xover and over again.
- X
- XNote: Minotaurs seems to be an exception to the rule here. Standing on this
- Xdoes nothing against them.
- X
- X------------------------------------------------------------------------------
- XTHRONE EFFECTS:
- X
- XWhen you sit upon a throne, you have a one in six chance of having some effect
- Xtake place. The effects which can take place are as follows (equal chances):
- X
- X 1. You lose 3-6 points from a random attribute, and lose 1-10 hp.
- X 2. One point is added to random attribute.
- X 3. A [massive] charge of electricity shoots through your body! (You lose 1-6
- X hp if shock resistant. Otherwise you lose 1-30 hp.)
- X 4. You feel much, much better! (If your hp are within 5 of max, add 4 to max.
- X Hp are raised to max, heal blindness, sickness, and bad legs.)
- X 5. You notice you have no gold. (All gold lost)
- X You feel a strange sensation. (If you have no gold)
- X 6. You feel your luck is changing. (If luck + random of [0-4] < 0, +1 luck)
- X Otherise, you can wish for an item.
- X 7. You hear a voice echo: "Thy audience has been summoned, Sire!" (Rather
- X obvious: lots of nasties get summoned.)
- X 8. You hear a voice echo: "By thy imperious order, Sire!" (You get to
- X genocide one creature.)
- X 9. You hear a voice echo: "A curse upon thee for sitting upon this most holy
- X throne." (If luck > 0, blinded for 250-349 turns; else random item cursed)
- X10. An image forms in your mind. (If luck < 0 or you have intrinsic see
- X invis. - magic maps level)
- X Your vision clarifies. (Otherwise gain see invisible)
- X11. You feel threatened. (Aggravte monsters if luck < 0)
- X You feel a wrenching sensation. (Otherwise teleport)
- X12. You are granted a gift of insight. (Identify item(s) in pack)
- X13. Your mind turns into a pretzel. (You are confused for 16-22 turns)
- X
- X------------------------------------------------------------------------------
- XUNICORN HORNS:
- X
- XWhen a)pplied, an uncursed or blessed unicorn horn can do any or all of the
- Xfollowing: cure blindness, stop confusion, stop hallucination, cure sickness,
- Xstop stunning, or restore ability. Note that if the unicorn horn is cursed,
- Xthese effects will be reversed.
- X
- XYou can #d)ip a unicorn horn in a potion, and if the potion is a potion of
- Xconfusion, hallucination, or sickness, the potion will become a potion of
- Xwater. If it says, "Interesting," the potion is of another type.
- X
- XUnicorn horns will not rust, and they enchant well, so they make ideal
- Xweapons, especially against rust monsters, acid blobs, etc.
- X
- X------------------------------------------------------------------------------
- XWISHES:
- X
- XThere are five ways to get wishes. These are:
- X
- X1. A wand of wishing (Note for poly-pilers here: It is no longer possible
- X to polymorph something into a wand of wishing.)
- X2. A magic lamp - djinni appears and is grateful for his release (Also no
- X longer possible to create via a polymorph.)
- X3. A fountain (water demon appears and is sometimes grateful for his release)
- X Water demons can be summoned by either quaffing or dipping something in
- X the fountain. The demon will usually kill you, but I usually try quaffing
- X in all fountains with low-level characters.
- X4. Occasionally, a glowing potion will have a djinni in it who is grateful
- X for his release.
- X5. Sitting on a throne can occasionally give you a wish. (See THRONE EFFECTS)
- X
- XTo wish effectively, you should wish for an item (or items) that can
- X(literally) be placed in your inventory. You could wish for a "wide sword"
- Xand get one. Better yet, you could wish for a "+3 wide sword" and you would
- Xat least get a wide sword. Whether you get the asked for enchantments depends
- Xon a random factor. You may wish for an enchantment as high as you want, but
- Xyour chances of getting it go exponentially downwards after +3. Thus, you're
- Xbetter off wishing for "+2 gray dragon scale mail" than let's say "blessed +4
- Xgray dragon scale mail." In either case you would get at least +0 gray dragon
- Xscale mail (although it might be cursed). If the item is one that often comes
- Xin multiples (scrolls or potions, for example) instead of having an
- Xenchantment, you can wish for several (i.e. 3 scrolls) and have a good chance
- Xof getting them. The exceptions to this rule are gold, which you can wish for
- Xa lot of, and rocks, which you can wish for as many as you like.
- X
- XThe general modifiers to use when wishing are, of course, "blessed,"
- X"uncursed," and "cursed." A specific modifier for small missile weapons is
- X"poisoned" (as it appears in your inventory). Also there are named weapons
- X(artifacts), as in a "blessed +3 wide sword named Stormbringer."
- X
- XHere's a few useful items and the exact wording you need to use to get them:
- X "blessed +3 war hammer named Mjollnir"
- X "blessed +3 broadsword named Stormbringer"
- X "blessed +3 katana named Snickersnee"
- X "blessed +3 long sword named Excalibur"
- X "blessed +3 gray dragon scale mail"
- X "blessed +3 helm of telepathy"
- X "blessed +3 pair of speed boots"
- X "blessed +3 gauntlets of power"
- X "blessed +3 shield of reflection"
- X "blessed +3 cloak of displacement"
- X "blessed +3 Hawaiian shirt"
- X "blessed amulet of life saving"
- X "3 blessed potions of gain ability"
- X "3 blessed scrolls of genocide"
- X "3 cursed scrolls of genocide" (caution is advised)
- X "blessed spellbook of identify" (you can never get more than one spellbook)
- X "blessed ring of levitation"
- X "wand of polymorph"
- X "blessed tinning kit" (makes blessed tins)
- X "figurine of a gray dragon" (for that pet gray dragon you've always wanted)
- X
- X------------------------------------------------------------------------------
- XGAME MESSAGES:
- X
- X"You feel a momentary chill." - fire resistance gained
- X"You feel a strange mental acuity." - telepathy gained
- X"You feel controlled." - teleport control gained
- X"You feel feverish." - lycanthropy gained*
- X"You feel foolish." - wisdom decreased
- X"You feel full of hot air." - cold resistance gained
- X"You feel healthy." - poison resistance gained
- X"You feel hardy." - poison resistance gained
- X"Your health currently feels amplified." - shock resistance gained
- X"You feel hidden." - invisibility gained
- X"You feel in control of yourself." - teleport control gained
- X"You feel sensitive." - warning gained
- X"You feel strong." - strength increased
- X"You feel tough." - constitution increased
- X"You feel very firm." - disintegration res. gained
- X"You feel very jumpy." - teleportation gained
- X"You feel vulnerable." - constitution decreased
- X"You feel wide awake." - sleep resistance gained
- X"You hear a low buzzing." - hive on level
- X"You hear an angry drone." - hive on level
- X"You hear the sound of crashing rock." - dwarf, rock mole, or umber hulk
- X"You hear a scepter being pounded in judgement"- throne room on level
- X"You hear someone scream off with her head." - throne room on level
- X"You hear a jackal howling at the moon." - werejackal on level
- X"You hear a slurping sound." - gelatanous cube on level
- X"You hear a gulping sound." - ochre jelly nearby
- X"You hear a gurgling noise." - sink on level
- X"You seem to hear Donald Duck." - fountain on level
- X"You hear a dishwasher." - sink on level
- X"You hear a mumbled curse." - monster trying to curse you
- X"You hear a slow drip." - sink on level
- X"You hear bubbling water." - sink on level
- X"You hear someone counting money." - vault on level
- X"You hear someone cursing shoplifters." - shop on level
- X"You hear the chime of a cash register." - shop on level
- X"You hear someone searching." - you robbed a vault the hard way
- X"You hear the footsteps of a gaurd on patrol." - vault on level
- X"You hear the sound of a door opening." - monster has opened a door
- X"You hear the splashing of a naiad." - fountain on level
- X"You hear water falling on coins." - fountain on level
- X"Your health currently feels amplified!" - shock resistance gained
- X"You hear the howling of CwnAnnwn." - character in bad shape
- X"You hear the wailing of the Banshee." - you have 1 HP left
- X"You hear a sound that reminds you of a trained seal."
- X - zoo on level
- X"You hear a sound that vaguely reminds you of an elephant stepping on a peanut."
- X - zoo on level
- X"You hear a rushing sound." - an invisible swallower just
- X missed you (air elemental, etc.)
- X
- X * Lycanthropy means that you will periodically change into a were-thing.
- X------------------------------------------------------------------------------
- XGENERAL HINTS:
- X
- XLizard corpses, like food rations, won't ever spoil.
- XIt is a GREAT idea to give like-aligned priests 400*your level in gold.
- XIf you attack a rival priest in his temple, his god will fight for him, so
- X make it your temple first (i.e. convert the altar).
- XA guaranteed way to change your alignment is to kill of a unicorn of your
- X alignment and offer the fresh corpse at an altar of the god whose alignment
- X you wish to convert to.
- XFriendly monsters may become tame if you give them the right food (try tripe).
- XZombie and mummy corpses are already old corpses, so can't be sacrificed
- X (however, they can be eaten before they spoil).
- XThe bigger the sacrifice, the better the reward.
- XEating a clove of garlic cures lycanthropy. Prayer can too.
- XYou can use a wand of polymorph to polymorph objects as well as monsters.
- XA ring of warning warns: white, pink, red, ruby, purple, and run at black.
- XKicking is great for killing monsters at low levels (especially for Samurais
- X and priests).
- XDON'T kick in shop doors that are closed for inventory.
- XA wand of digging makes a quick way down (use '>' for the direction).
- XFill trapdoors with boulders. You can also cross water this way.
- XWhen dipping in holy water, amber means uncursed, light blue means blessed.
- XDipping a corpse in holy water preserves it.
- XDipping a dart may identify a potion of sickness (it poisons the dart).
- XTo make a scroll blank and or holy/unholy water normal, zap a wand of
- X cancellation at it.
- XTo use a wand on yourself, use '.' for the direction.
- XBlessed magic lamps always give wishes if they have a charge.
- END_OF_FILE
- if test 55017 -ne `wc -c <'spoilers.xac'`; then
- echo shar: \"'spoilers.xac'\" unpacked with wrong size!
- fi
- # end of 'spoilers.xac'
- fi
- echo shar: End of archive 2 \(of 5\).
- cp /dev/null ark2isdone
- MISSING=""
- for I in 1 2 3 4 5 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 5 archives.
- rm -f ark[1-9]isdone
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-